Sound Fingerprint 3D!

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yes, yes, yes its true… we have 3D.
I expanded on ‘SoundFingerprint’ from last week to create the new and improved ‘SoundFingerprint3D’ (a whole new dimension of fun)(sorry).
This time I moved everything out of Processing and into full blown Java with openGL. (BUT, I still needed the functionality of Minim for Processing, so I had to be tricky with a 1×1 pixel Processing window to datamine) I also changed the styling of the visualization to be a little more discreet and readable in 3D. The same process occurs from the first SoundFingerprint, (aggregated data from a real-time FFT on a .mp3), but this time each ‘fram’ of the FFT is offset in the Z direction; what this does is enable a third dimension of time to enter the equation. One thing to note that is nice, I rendered the openGL in a ‘Orthagonal’ environment so that when you look at the model from the front it looks just like the first SoundFingerprint… SEE IMAGES.
These are riveting articulations of audio. I look forward to the discussion in class. A great step forward to move them into 3d. I’m also very interested in the names from your first part of the assignment.